![]() Disgaea uses big portraits when people are just standing around talking, but switches to sprite-based cut scenes with facesets when there is actually stuff to see, which is a nice attempt to get the best of both worlds, but is also a little jarring. It is maintained by the staff and members of For any questions or inquiries, please refer to this topic on the VXAce forums. ![]() Of course, Fire Emblem can only get away with this because nothing at all ever happens in any of the cut scenes. RPG Maker VX Ace Master Script List Edit This page contains the RPG Maker VXAce Master Script List. I do like the big full-body portraits in games like Fire Emblem and Disgaea where they are the entire cut scene. ![]() I'm super lazy about making the cut scenes fun to watch because I see it as non-vital polish that can be added later, and then that "later" never happens. In RPG Maker VX Ace, it creates front facing character portraits which do not match the art style used. I'm not saying I'm good at actually accomplishing these things, mind you. The form and size i used is from Rpg Maker MV. Actor 1's Hp is now at 75 and his picture has 1 eye closed and has a ripped sleeve. Actor 1 is at 100 Hp And his picture and clothes are perfectly fine. And I think that, at least sometimes, facesets in dialogue boxes can kinda interfere with this by taking the player's focus out of the scene and putting it in the dialogue box instead. That will display an Actor's Portrait in Battle and change the picture when the actor's HP Reaches a certain percentage. I prefer cut scenes to be animated and lively, with sprites performing gestures and walking around throughout the conversation.
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