![]() You always have a potion with you, but if you use it, you must refill it at the giant potion station. The giant health potion is incredibly useful as well it not only heals you to full health, but it refills your health potion or potions at no cost. Mutations last for the entirety of that run, but must be equipped again if you die and start a new run. ![]() ![]() Mutations include healing a little every time you kill an enemy, increasing your max health, reducing cooldowns of items, and more. Guillain allows you to equip one new mutation every time you see him, but that is more than enough. In addition to the Collector, you will also find Guillain and a giant health potion in each rest area. These permanent upgrades and unlocks are extremely helpful, and the sense of progression with them works very well. So if something requires 50 cells to unlock, you can put nine in now, and that’ll permanently drop the requirement down to 41 cells. The unlocks have specified numbers of cells needed for each one, and you can put any amount of cells into them in order to slowly work towards obtaining them. For example, after exiting the sewers, you’ll end up in an area with the Collector, who will not let you pass until you put every cell you have into unlocking upgrades. The Collector is found in the hub level that exists in-between each level. The gold is used to purchase items from the shops that you can find throughout the levels, while the cells are used to unlock permanent upgrades from the Collector. You’ll run into plenty of enemies along the way, so strike them down to obtain gold and cells. The gameplay involves traversing randomly generated maze-like levels in order to reach the exit. ![]() I always opted for the bow, because dodge rolling past enemy attacks was enough to prevent damage. If you want range, go for the bow, but if you want to have the option to block and reduce damage, grab the shield. Your primary weapon is a sword, and your aforementioned choice becomes your starting secondary weapon. After you reform, you can reclaim some of your gold from before you died, and you then make your way to a starting room that gives you the choice between a bow and a shield. Dead Cells takes this formula and places it into a 2D action platformer with a grim aesthetic.ĭead Cells follows a nameless humanoid warrior that cannot die well, he can die, but he just reforms himself at the beginning of the first level after he does. This one sees the addition of three new levels, one of which amounts to a single room with a boss fight, and as ever each area is cleverly interconnected with the rest of the game’s now labyrinthine architecture.Rogue-lite games provide fun, differing experiences that can keep you playing for hours on end. It’s a process that manages to keep the game feeling eternally fresh, and Fatal Falls is only the second paid-for DLC since launch, even though it’s benefitted from dozens of free updates over that period. Or, alternatively, that they had activated long ago, but it just wasn’t available for your paltry level of boss cells. You’ll frequently see a mysterious door or piece of level furniture, only to find out days or months later that it had a purpose – just not one the developers had added yet. The game’s final distinction is the generosity and frequency of its updates, which regularly add everything from new levels and weapons to fresh monsters and features. Far from the artless hodgepodge of rooms, monsters, and dead ends that most procedural generation seems to throw up, Dead Cells’ levels are consistently surprising and delightful. Each new boss cell ratchets up the difficulty, not just in terms of the toughness of enemies but also in where you encounter them, and the lack of healing potions available to undo any mistakes you make along the way.Īnother important diversion from the run of the mill is the extraordinary success of its procedurally-generated levels, which manage to retain a distinct personality and sense of character despite being randomly assembled each time you play. It’s that last stage that takes time and committed players can easily spend hundreds of hours chasing elusive boss cells earned by defeating final boss The Hand of the King. Although it starts out with Metroidvania leanings, it only takes a handful of runs to unlock everything you need to see the whole game, the next step being to acquire the rest of its fabulously wide-ranging cornucopia of weapons, shields, and outfits – and the skills needed to use your growing and increasingly surreal arsenal effectively. Originally released in 2018, Dead Cells is a roguelike action platformer set in a beautifully drawn, side-scrolling 2D world. One of the best indie games of recent years gets another bite-sized expansion as its superb post-game support continues. Dead Cells: Fatal Falls – a welcome extra (pic: Motion Twin)
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